No other programming interface would allow us the kind of convenience and workflow that we have with Super Smash Flash 2 without custom tools. If we can make a console-quality game with controller support, online mode, and 10 years worth of custom art, so can you. – It is, and one of our major product goals here is to show that Flash is underestimated and underappreciated. It will be one of the biggest Smash bros fan-games – no. Super Smash Flash 2 is a game made by hundreds of people Super Smash Flash 2 is not a game made by one person in a month, like SSF1. Now, with the knowledge we’ve picked up along the way, we’re striving for the utmost quality this time around. It showed very few similarities to the actual Smash Bros gameplay as it was our first game, yet still somehow attracted large crowds of people. – Super Smash Flash is back! You do remember us, right? The original Smash Bros fangame, most popular for content and difficulty, rather than gameplay, Super Smash Flash was…well, Super Smash in a Flash. If you’d like to assist with the development, please click. NOTE: This game is still very much a work in progress.
Smash ultimate frame data shield drop update#
The most popular Smash fangame on the internet has received its biggest update yet – 3 years in the making!